by @andcuriouser.com
An attempt to dip a toe into all the wonderful tech art that gets posted to Bluesky. Join by using the following terms or hashtags, and not being weird: (techart|tech art|rtvfx|realtimevfx|shadergraph|shader graph|ue5niagara|ue4niagara|TechnicallyAChallenge|StylizedVFX|geometry nodes)
The hashtags that come up most in this feed. The fastest read of its actual subject, rather than its description.
The most-liked posts we have captured from Tech art ✨. Links go to the original on Bluesky.
roshim's horns, now procedurally generated with geometry nodes! a fleeting #blender3D idea I had earlier that works pretty good
I don't like the posterise node in shadergraph
...for the Tech Art nerds or folks who like to peek beyond the curtain 👇🏻
my boy Avalon ready to start MOVIN... just more #blender3D details! Using the new 5.2+ geometry nodes hair system instead of particles
if you expose a setting to this feature in your game in any earnest way because you simply couldn't author your rendering well enough after laying off your overworked tech art team, i will make you regret it
extremely shitty geometry nodes hair workaround because there are no shape keys for hair adjustment 🙄 stopping here because i'm fucking frustrated (repost with fixed scene color management settings)
Working on a flashy hitstop effect that plays when you get a critical hit or a deathblow #gamedev #godot #techart #indiedev
pray for me; i'm going to try geometry nodes
I wanted to be able to manually control the distribution of skyscrapers, so I plugged the vert color attribute into the geometry nodes setup and used it as a mask Works pretty well
Just a tool that I am working on lately that's able to take in 3D models or images and turn them into isometric sprite sheets with animation handling too! Turning 3D assets into clean isometric pixel art became easier, you can do it on th…
has any game development issue taken up more tech artist time than "where are these additional transforms coming from"
me and my team are ITCHING to talk about the behind the scenes stuff we're cooking in the tech art department, these people sound like they're held at gunpoint every time someone just asks to provide a single example
The accounts that appear most often in this feed.
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