14.3K members. The best post we have captured here reached 841 upvotes, which works out to 59 per 1,000 members.
Open r/retrogamedev on Reddit ↗
The mix of post types among everything we have captured. Posting a link where almost nothing but images lands is wasted effort, and this is the fastest way to see it.
The biggest posts we have captured here. Links go to the original on Reddit.
EA just open sourced Command & Conquer, Red Alert, Renegade and Generals
Guess I can call myself a homebrew dev now haha
Zelda: Twilight Princess Has Been Decompiled
"Mario Kart 64" decompilation project reaches 100% completion
I'm developing a 3d adventure game for the N64, PS1, Saturn, N-gage, 3D0, Dreamcast...
Atari 2600 Raiders of the Lost Ark source code completely disassembled and reverse engineered. Every line fully commented.
I made a point and click game for MS-DOS with no engine (source code included)
Zelda 64 has been fully decompiled, potentially opening the door for mods and ports
The IDEs we had 30 years ago... and we lost
Fixing the entire SM64 source code for performance improvements video by Kaze
Within four times the member count either way, so the comparison is fair. Sorted by upside.
ViralHunt tracks Reddit and eight other networks, records how every post grows, and puts what is taking off in front of your team in one list.
Start free →Every figure here is what ViralHunt has captured from r/retrogamedev, not everything the community has ever posted. We deliberately do not publish an average score: our sample is weighted toward a community's best posts, so an average would be flattering and wrong. Peak per 1,000 members is computed the same way for every community listed. See how we measure.