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r/gamedev

2.1M members. The best post we have captured here reached 1.8K upvotes, which works out to 1 per 1,000 members.

1peak upvotes per 1,000 members
2.1Mmembers
1.8Kbest post
265most comments
301posts we track

Open r/gamedev on Reddit ↗

What actually lands here

The mix of post types among everything we have captured. Posting a link where almost nothing but images lands is wasted effort, and this is the fastest way to see it.

52% 40%
Question 52% Text 40% Video 4% Link 4%

The topics it labels

Flairs are the community's own categories, and the closest thing a subreddit has to telling you what it wants.

Discussion 131 Question 122 Marketing 13 Industry News 13 Postmortem 10 Game Jam / Event 5 Announcement 5 AMA 1 Gamejam 1

What the ceiling looks like

The biggest posts we have captured here. Links go to the original on Reddit.

We were robbed at Gamescom

↑ 1.8K 💬 171 text 2026

Aggro Crab announces their plan to bankroll indie games

↑ 781 💬 98 text 2026

I went to Gamescom and talked to (almost) everyone.

↑ 634 💬 186 text 2026

The S-tier code pattern to learn if you want to make your game FAR more modular, moddable, and designer-friendly.

↑ 628 💬 205 text 2026

‘It’s heartbreaking’: Numerous Gamescom devs say their equipment was stolen

↑ 447 💬 22 link 2026

After AI backlash, Assassin's Creed creator says 1666: Amsterdam "won't be using any AI anymore" and only used it "in conception and pre-production"

↑ 426 💬 265 link 2026

DOOM: The Dark Ages Revelations Faced ‘Worst Crunch’ in Franchise History

↑ 372 💬 91 link 2026

Any other Solo-Devs discouraged by the amount of AI games being posted?

↑ 362 💬 256 question 2026

My game made $46,000 in net Steam revenue. Next game made less than $200. Here’s what I changed for game #3.

↑ 335 💬 46 text 2026

Working in my dream field but miserable due to the hard push for AI

↑ 288 💬 228 text 2026

Communities its size

Within four times the member count either way, so the comparison is fair. Sorted by upside.

See what is climbing here before you write

ViralHunt tracks Reddit and eight other networks, records how every post grows, and puts what is taking off in front of your team in one list.

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Every figure here is what ViralHunt has captured from r/gamedev, not everything the community has ever posted. We deliberately do not publish an average score: our sample is weighted toward a community's best posts, so an average would be flattering and wrong. Peak per 1,000 members is computed the same way for every community listed. See how we measure.