by @andcuriouser.com
An attempt to dip a toe into all the wonderful tech art that gets posted to Bluesky. Join by using the following terms or hashtags, and not being weird: (techart|tech art|rtvfx|realtimevfx|shadergraph|shader graph|ue5niagara|ue4niagara|TechnicallyAChallenge|StylizedVFX|geometry nodes)
The hashtags that come up most in this feed. The fastest read of its actual subject, rather than its description.
The most-liked posts we have captured from Tech art ✨. Links go to the original on Bluesky.
Testing my new custom Unity mesh decal projector! Any type of shader can be used. #unity #vfx #realtimevfx #gamedev
Demonic Aura concept art by Bryan Cisneros 😈 Week 1 assignment for the Shader Class: this concept provides artistic guidance for a soon-to-be shader. #UnrealEngine #TechArt #Shader #ConceptArt #VFXFriday #VFX #GameDev
I'm pretty good at Blender. This was all created procedurally, btw. 100% Geometry Nodes and shaders. Title: TürboNoggin #Blender #GeometryNodes #ProcGen #MathArt #Cyberpunk
Goopy & Colorful concept art by Giggy 🎨 From Week 1 of the Shader Class, this concept provides artistic guidance for a soon-to-be shader. #UnrealEngine #TechArt #Shader #ConceptArt #VFXFriday #VFX #GameDev
Optimist: The glass is half full Pessimist: The glass is half empty Writer coming from movies, two hours into a meeting with programming and tech art: I just don’t see what makes “he’s handed a glass of whiskey and, hands shaking drinki…
Spent the whole day fighting a shader graph to make water drizzle down a window. It works now and I hate it. So of course I'll redo it tomorrow. #gameDev #indieDev
Late night thing to ponder. Sorry, all out of orbs. #Blender #MotionGraphics #VFX #AbstractArt #TechArt
Happy #VFXFriday 💥 Continuing the tradition, here's a selection of VFX shared in our community. Speaking of sharing, what are you working on these days? Post your WIPs below 👇 #VFX #RealTimeVFX #GameDev #GameArt #StylizedVFX #TechArt
Working on custom functions on the #GameplayFeedbacks #plugin for #UnrealEngine. This one is a parabola impulse based on Inigo Quillez functions. #gamefeel #gamedev #indiedev #ue5 #techart #gameplay youtu.be/Mglt56k7f90
Going live today at 8:00 PM Cairo time to talk about Technical Art, real-time VFX, shaders, tools, and optimization #TechnicalArt #TechnicalArtist #RealTimeVFX #Shaders #GameDevelopment #GraphicsProgramming #GameDev #RemoteWork
Stop writing mesh generation code. MeshNodes lets you build procedural geometry by connecting nodes — like Shader Graph, but for meshes. Bend. Twist. Extrude. Bevel. Merge. Bake. Done. https://assetstore.unity.com/packages/tools/modelin…
I've been thinking a bit about musical composition tools lately. I'd like to explore building a graph-based UI for this (much like Blender's geometry nodes and such), but I can imagine a lot of friction in designing an interface for music …
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