Life Simulators. A place to discuss life simulators, by fans for fans. We discuss games like The Sims franchise, inZOI, Paralives, Dreamlight Valley, My Time at Sandrock, Animal Crossing, Stardew Valley and many more! The Sims franchise, comprised of The Sims 1, The Sims 2, The Sims 3 and The Sims 4, also has many spin-offs as The Urbz, The Sims Medieval and others. This is the place to talk about them all!
36.7K members. The best post we have captured here reached 11.4K upvotes, which works out to 312 per 1,000 members.
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The mix of post types among everything we have captured. Posting a link where almost nothing but images lands is wasted effort, and this is the fastest way to see it.
Flairs are the community's own categories, and the closest thing a subreddit has to telling you what it wants.
The biggest posts we have captured here. Links go to the original on Reddit.
Mind you, The Sims 2 came out 20 years ago
The memories
I haven’t felt like playing Sims 4 in ages
There is something strange
I love Cozy Life Simulators
Final results of creating this subs ideal life sim
Paralives Early Access
Across all 4 mainline titles, The Sims franchise has released a grand total of 124 DLCs. 66% of them are for The Sims 4
I'll never forget the whiplash I got from seeing the Sims 4 world view for the first time 💀
The Sims 2 always looks so alive
Within four times the member count either way, so the comparison is fair. Sorted by upside.
Answered from the posts ViralHunt holds from this community, not from Reddit's own about page.
ViralHunt tracks Reddit and eight other networks, records how every post grows, and puts what is taking off in front of your team in one list.
Start free →Every figure here is what ViralHunt has captured from r/LifeSimulators, not everything the community has ever posted. We deliberately do not publish an average score: our sample is weighted toward a community's best posts, so an average would be flattering and wrong. Peak per 1,000 members is computed the same way for every community listed. See how we measure.