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Art Tips/Tricks/Thoughts

by @batshaped.bsky.social

Methods of thinking about technical aspects of art that I've developed for myself. Most of these are alternatives to the way books and classes teach these concepts. They work for me, your mileage may vary.

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a small quick shoddy guide to help you avoid one specific problem in comics dialogue presentation. i'm smokey bear and this is my personal forest fire [tiptag]

@batshaped.bsky.social β™₯ 2.1K ⇄ 673 πŸ’¬ 24

"Just practice" is good and necessary advice, but so frustrating for beginning artists to hear. I think what's missing is the assurance that drawing WILL get more fun. It really will. And the thing that makes it more fun is the control you…

@batshaped.bsky.social β™₯ 981 ⇄ 320 πŸ’¬ 22

in real life, most shapes are convex, curving toward the exterior. shapes that *look* concave are often two convex shapes meeting. using convex lines makes a drawing look volumetric. simplifying into a mixture of convex and concave makes i…

@batshaped.bsky.social β™₯ 700 ⇄ 127 πŸ’¬ 1

a quick and basic tip, but one i've never seen articulated in a tutorial before. something to keep in mind when drawing the interior of a mouth: [Originally posted October 5, 2021] [tiptag]

@batshaped.bsky.social β™₯ 580 ⇄ 122 πŸ’¬ 7

here's a neat thing you can do with perspective! you probably know that the horizon line crosses a person's body at the same point no matter where that same person stands on the ground plane. (person "A" below and their clones of the same …

@batshaped.bsky.social β™₯ 315 ⇄ 69 πŸ’¬ 3

other one-off misc. perspective tips: 1) if the horizon line is especially high compared to the characters (wide landscapes etc) the HL won't cross their body; instead, stack ghost-heads on their real head and resize accordingly. (then era…

@batshaped.bsky.social β™₯ 312 ⇄ 71 πŸ’¬ 2

i'm endlessly fascinated by the way drawing something "wrong" can make it look more right. drawing is a puzzle i still have to problem-solve all the time. i kinda enjoy it though. here's some observations from halo head #151 [Originally p…

@batshaped.bsky.social β™₯ 273 ⇄ 39 πŸ’¬ 6

Because I tend to prioritize clarity, the staging in my comics and storyboards can look deceptively simple. I actually put a lot of thought into it. Here's an example of my process from my comic's current arc. hope this stuff is interestin…

@batshaped.bsky.social β™₯ 237 ⇄ 49 πŸ’¬ 7

More of my random perspective tips: to create an inclined plane (roof, stairs, hills, etc) in perspective, raise a third vanishing point vertically from an existing VP. Corresponding sides of an incline share a VP, but separate inclines ha…

@batshaped.bsky.social β™₯ 206 ⇄ 52 πŸ’¬ 4

late additional tip: always send your comics to a couple trusted friends before inking and ask them to honestly describe the scene and dialogue *as they see it* with no additional context. you will find out very fast if your drawings and s…

@batshaped.bsky.social β™₯ 180 ⇄ 20 πŸ’¬ 2

this panel required me to fire several neurons (inadvisable). the main headaches were 1) making sure Pepper’s right-to-left movement reads naturally, and 2) shifting from my day palette to my night palette within a single image. a bunch of…

@batshaped.bsky.social β™₯ 179 ⇄ 24 πŸ’¬ 4

Thread on my perspective theory AKA why I would choose to set up my own perspective grids/roughs despite the wonderful 3D model I was lucky to have as a reference/base, and not simply trace the model as-is: many webtoons use/trace 3D model…

@batshaped.bsky.social β™₯ 159 ⇄ 19 πŸ’¬ 3

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